“They trained for 10 minutes on the game, four times a week for 8 weeks. Overall, participants completed around 4,000 trials in total—and reported that they still enjoyed the game”
Interested in Gamified research?
You can find a series of articles and examples here
The Hive A research platform for studying how groups of people think, feel and behave together in groups. Find out more about The Hive.
FunMaths The number beads game develops addition and subtraction maths skills in primary school kids. The minimal artwork is by design — to allow children to only focus on the maths. This game has been trialed in several countries.
In this interview Josh explains how he used games to add a realistic social dimension to his experiments and to make them more engaging for his participants. Josh has worked for over 15 years in both industry (GlaxoSmithKline, Nielsen) and academia (Trinity College…
Niko Steinbas at UCL commission us to create a series of Go/NoGo games that could be used to train executive function. These games are designed to be played by kids over 8 weeks with the games constantly adapting to the players level of ability.
In this interview Diana Laurillard explains why constructionist principles are so valuable to education and how they can be incorporated into fun games that people want to play. Diana is Professor of Learning with Digital Technologies at the UCL Knowledge Lab. She was…
In this interview, Professor Dorothy Bishop talks to us about how she has used games both for teaching children language as well as for keeping them motivated in psycholinguistics experiments. Dorothy is a psychologist specializing in developmental language disorders.…