These videos show the wide range of situations and types of research that can benefit from gamification. Enjoy!
Nikhil Sharma at UCL commissioned us to create a series of games that could be used to measure the change in motor function over time. These games would be played on a tablet and are each designed to measure a different aspect of motor function.
Gamified Reading Diary App — Trophy Cabinet
You don’t have to gamify your whole task, instead, consider using a gamified trophy cabinet to encourage your participants to persist with a longitudinal study. In this example, each week that students meet their target, they got another clue to solve the murder mystery.
Professor Dorothy Bishop’s Treasure Game is used to assess and provided remediating training to children with developmental language disorders.
Executive Function Project
Niko Steinbas at UCL commissioned us to create a series of go-nogo and stop-signal-delay games that could be used to train executive function. These games are designed to be played by kids over 8 weeks with the games constantly adapting to the players’ level of ability.
Fun Maths: Number Beads
The number beads game develops addition and subtraction maths skills in primary school kids. The minimal artwork is by design — to allow children to only focus on the maths. This game has been trialed in several countries. This games was created for Prof Diana Laurillard and Prof Brian Butterworth.
Fun Maths: Fractions
The number rods game develops fractions maths skills in primary school kids. The minimal artwork is by design — to allow children to only focus on the maths. This game is being developed as part of a joint project with the Department of Education in Singapore.
The STAR speech reading games develop visemic discrimination skills in young deaf children. These children cannot read, so the game has to teach the children how to play with subtle onscreen prompts. This game was created for Prof Mairead MacSweeney.
COVID-19 and cognition in children
These gamified visual search tasks were created to assess whether COVID-19 has any cognitive impact on children. This game was created by Dr Lucy Cheke at the University of Cambridge.
Gorilla Game Builder
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