Gam­i­fi­ca­tion in Behav­ioral Science: An Engag­ing Prospect for Online Research

Gam­i­fi­ca­tion in Behav­ioral Science: An Engag­ing Prospect for Online Research

The Covid-19 pan­dem­ic has forced most behav­ioral science researchers to tran­si­tion from in-person and lab-based testing to online research. The sudden explo­sion in the quan­ti­ty of online research studies has inevitably affect­ed both par­tic­i­pant...
The HIVE

The HIVE

A research plat­form for study­ing how groups of people think, feel and behave togeth­er in groups. It works as an app that people can access with their smart­phone. After logging in, the Hive envi­ron­ment dis­plays a dot that can be dragged around. The coor­di­nate...
Fun­Maths

Fun­Maths

The number beads game devel­ops addi­tion and sub­trac­tion maths skills in primary school kids. The minimal artwork is by design — to allow chil­dren to only focus on the maths. This game has been trialed in several countries....
Trea­sure Collector

Trea­sure Collector

Niko Steinbas at UCL commission us to create a series of Go/NoGo games that could be used to train executive function. These games are designed to be played by kids over 8 weeks with the games constantly adapting to the players level of ability....